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Samuel Braisher

Industrial Designer

My work explores the intersection of function, storytelling, and human-centered design. Across each project, I move from early sketches and physical models to refined prototypes, focusing on usability and adaptability.

 

Whether designing tools, consumer products, or speculative concepts, I aim to create work that is both practical and engaging, grounded in real-world application.

My Projects

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Waves of Blood is a tabletop war game in its early development, centered on strategic gameplay and evolving combat scenarios.

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War Game

Early Minature Design

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My Full Portfolio

Explore the full body of work, including detailed projects, process, and development from concept to completion.

My Full Portfolio
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